A Bird's Hunger

Tuesday, 06 January 2026 00:00

After the Final Clash, one more image emerged, this time through a more intentional process. What looked at me from the paper was clearly a girl talking to a dragonfly in an open field. While I was writing and preparing the publication of "The Final Clash", already in love with the scroll as a publishing format, I was considering turning that second drawing into the background story of the Witch of Bubbles. Meanwhile, a friend saw the drawing and proclaimed it was a pirate ship emerging from water. That's when I decided to open the subject online, which brought a third vision, that of the baby bird with open beak, in a nest.

Effectively, "A Bird's Hunger" fuses all these interpretations, and is therefore a philomuse publication, as the collaboration element is central. Further, it is an addition not only to the saga inaugurated by "The Final Clash" but also to the scrolls, which will hopefully grow in number.

 





A Bird’s Hunger



At the edge of the marsh, a girl with a long crinoline dress was marching among the thinning reeds, jumping over the little streams that rushed along toward the sea.

A dragonfly the color of old copper and river-glass followed the girl, and despite its frantic winging it struggled to keep up. Still it found time to tilt its head, as if the world were a riddle worth solving.

The girl, both fierce and awkward, marching like bobbing fire through the uneven marshlands, was thought by some to be a princess, coming as she did from a household of tapestries and velvet curtains, while others called her a witch, because she had been seen talking to the moon and nodding to the wind.

“They’re here,” the girl said and the dragonfly vibrated, affirming the rumors that had been moving beneath the water.

They stopped and turned their gaze to the bay. The world fell silent.

Next to them, in the crook of a sparse and naked wind-bent tree, a nest trembled. A small bird lifted its head and opened its beak to the sky but didn’t make a sound.

The girl looked from the nest to the water, and from the water to the dragonfly.

“They’re starving,” she said.

“Yes,” said the dragonfly. “What are you going to do?”

At that moment the water bulged, as if the sea were holding its breath. The featherless bird pipped faintly.

Then the water began to split, and the bow of an enormous ship rose slowly to the surface with a creaking sound, like a heavy door opening.

This was a pirate ship returning from the place where lost things go, a construct of both reality and myth, unkempt and majestic at once, its golden sails unfurled, its carved figurehead blinking free.

The girl felt the old pull in her chest: She could sense what the ship was bearing, and the bird’s hunger was the omen which told her that what she sensed was true.

The ship drifted closer, its hull scraping the shallows. The world stood still again. No crew appeared on deck but the silence wouldn’t fool the girl: She, just like the bird, just like the ship, had also known hunger – not for glory, not for gold, not for port or wind – or for food – but for a life that was yet to be lived.

She reached into her pocket for the seeds she had been saving for times of need: A seed of love, a seed of acceptance, a seed of good luck. She tossed them upward, like a priestess who tosses knucklebones in the air to predict the future. The seed of love fed the open mouth in the nest. The begging stopped.

Then the girl turned to the water. The second seed was carried by the wind to the ship. The dragonfly showed the way.

The girl raised her hand, in greeting and command. “You may pass,” she said to the ship “but never forget what you carry.”

The dragonfly traced a circle in the air above the deck. The hull shuddered. From the hold came the clanking sound of old laughter, old grief and promise dissolving into the air with the hissing sound of extinguished fire. Lighter now, the pirate ship receded silently, and the sea closed above it.

When not even a ripple remained, the dragonfly returned to the girl’s shoulder. The last seed, the seed of good luck, had remained for them to share.

“What are we, then?” asked the dragonfly, biting into its half.

The girl watched the nest that was now quiet. She watched the waters that were again still.

“I think,” she said, “We’re the ones who know when to nourish, when to listen, and when to release.”

The dragonfly shimmered, pleased.

And even though the lineage and the nature of the girl remained a mystery, the marsh that day learned her name, and in exchange gifted her her first bubble.

 


And a .pdf link.

 

 

 

Published in prose

The Final Clash

Wednesday, 03 December 2025 00:00

 

During an experiment with textures and surfaces I accidentally made the print which revealed the amazing story of the creation of the Rift of Regrettable Decisions. I fine-lined it, so that everyone could see what I was seeing, and turned it into a wonderful A3 scroll publication, with the poster of the Battle on the one side and the story on the other! More prints and stories will follow soon.



 
Before you read the story, look at the wonderful animation made by the multi-talented Jon Miller (who wrote the music for "Ways In and Ways Out").

 




The Final Clash
 
 
The battle of the Mighty Giraffe and the Witch of Bubbles took place in the In-Between Universe, at the extreme upper left corner of the Trentulon Galaxy and didn't come as a shock to the denizens of all the twelve kingdoms of the eight known dimensions. It didn't shock them, as they had been expecting it for some time, but it did shake their planets, that were hit by unprecedented earthquakes that lasted a millennium. 
 
Before this catastrophic and monumental battle, for which songs were sang and tomes were written, the Mighty Giraffe and the Witch of Bubbles used to be best friends. No one knew who started the fight or even what the fight was about, but of course everyone had their theories. The two of them had stopped talking either to each other or in fact to anyone, consumed as they were by their mutual hatred. There were 6128 different rumors and 404 legends circulating in the 256 planets from which perhaps only the testimony of the United Archivists of the Twelfth Kingdom carried some credibility: They maintained that the quarrel began over qwertubraes, a board game of unprecedented complexity, involving six hundred dice, three gravitational anomalies, and a rulebook written in a language that actively changed its grammar every seven minutes. According to them, the argument had escalated when the Witch tried to summon a bubble to stabilize Space-Time Column G, and the Giraffe accused her of cheating. Unfortunately, even this account was considered unreliable, as everyone knew how fond the Archivists were of qwertubraes and how they tried to promote it with every chance.
 
But everyone agreed on one thing: over time the hostility had become so intense that stars dimmed when the two passed each other in the sky, and entire planets pretended not to be home when they approached. And while this feud continued in this passive-aggressive state for centuries, it was during one chance meeting — or was it fate? Not even the Wise Ones can distinguish between the two — that a slant look brought momentum (and in such cases momentum historically never ends well).
 
So came the Final Clash, which is how the battle of Mighty Giraffe and the Witch of Bubbles would come to be known. The Final Clash folded reality and hiccuped time, and led to the creation of the Rift of Regrettable Decisions, a shimmering fold in the sky pulsing faintly like a bruise in the fabric of the In-Between Universe along dimensions Four to Seven — a fold still visible from all twelve kingdoms. 
 
There is some debate as to whether the Rift was caused by the Witch’s Wrath — a bubble so immense it held the mass of a small moon — or by the Giraffe’s legendary Neck-Whip, a fierce kick taught only to the tallest creatures of the Far-Away Realms. 
 
And although such events were not unknown to the Universes and they had caused numerous dents and cracks in the space-time continuum, the severity of the Final Clash and the slow evolution of civilization dictated the maxim stated then by the High Consulate of the Endless Sub-realities: "Letting emotionally volatile super-beings with cosmic-scale powers have a grudge-match is perhaps not ideal for universe stability". For the purpose of preventing such unfortunate events in all subjective futures, the Department of Interdimensional Conflict Prevention was established through a lottery stretching across three galaxies and twelve sub-realities, although the ZFs constellation in the notorious Mor(i)on Galaxy refused to participate. Later this became the casus belli for the Great Epos that nearly wiped-out the Mor(i)ons, who to everyone's surprise proved far more resilient than expected.
 
The Department’s first decree was carved onto the Pillar of Absolute Rules, which all elementary school students of the Intragalactic School Foundation visit on the fifth grade, as they take their first steps in calling and managing their powers:  
Rule 1: No beings taller than 30 meters may engage in interpersonal drama without a referee.
Rule 2: No bubble-based spellcasting within five light years of a board game.
Rule 3: Under no circumstances may qwertubraes be played during retrograde gravitational shifts.
Naturally, these rules have been debated, explained and expanded in length in the Never-Ending Codici and have solved exactly nothing but are merely a piece of history.
 

An audio version! :)

 

 

And a .pdf link.

 

 



Published in prose